{"id":798,"date":"2016-02-20T11:25:52","date_gmt":"2016-02-20T16:25:52","guid":{"rendered":"http:\/\/numa.media\/robert_space_industries\/?lang=en"},"modified":"2016-06-08T18:54:50","modified_gmt":"2016-06-08T23:54:50","slug":"robert_space_industries","status":"publish","type":"post","link":"https:\/\/numa.media\/en\/robert_space_industries\/","title":{"rendered":"A strong player community"},"content":{"rendered":"<p class=\"stag-intro-text run-in\">\u201cStar Citizen\u201d is a new project from Chris Roberts, a game designer who was very successful in the 1990s with the \u201cWing Commander\u201d space combat simulation game.<\/p>\n<p>After a few years\u2019 break, Chris Roberts made a comeback in 2012 with an ambitious project: to relaunch the space combat sim and make it a total online experience. His goal was to create a full and fluid experience, allowing players to pilot spaceships, exit spaceships, open fire on the enemy, and carry out missions and trade \u2013 all in unified and immersive universe. He produced a demo video and started a crowdfunding campaign for \u201cStar Citizen.\u201d The huge community of fans built up by \u201cWing Commander\u201d responded enthusiastically by contributing US$100 million in funding, making it the most successful crowdfounded project ever in the world.<\/p>\n<p><a href=\"http:\/\/www.robertsspaceindustries.com\" target=\"_blank\">Roberts Space Industries<\/a>, which was developed by Montreal agency <a href=\"http:\/\/www.turbulent.ca\/?lang=fr\" target=\"_blank\">Turbulent<\/a>, referred to Chris Roberts by game studio Behaviour Interactive, is the platform that manages the crowdfunding campaign: it provides players with an opportunity to buy spaceships and items they can use once the game is released. The platform is also used to inform the community of the latest developments in the game, provide specific information on the universe in which it is set, bring together players in groups, and ensure players\u2019 direct impact on the development of the game.<\/p>\n<a name='numavideo'><\/a><div class='numa-video-wrapper with-cover'><div class='video-cover-overlay'><img data-recalc-dims=\"1\" src=\"https:\/\/i0.wp.com\/numa.media\/wp-content\/uploads\/2016\/02\/RSI-e1455557514317.jpg?w=1152\" \/><i id='overlay-play' class='overlay-play'><\/i><\/div><iframe id='numavideo' allowfullscreen='allowfullscreen' src='http:\/\/player.vimeo.com\/video\/169848602?api=1&amp;title=0&amp;byline=0&amp;portrait=0&amp;color=fa1164&amp;mw=1004&amp;mh=564' frameborder='0'><\/iframe><\/div>\n<p>\u201cChris Roberts showed up one day at Turbulent,\u201d recounts Benjamin Fardel, a project manager for Roberts Space Industries. \u201cBeing introduced to someone so influential in the video game industry is certainly impressive. We met and discussed what we could accomplish working together. From that point onward, it took six months to create the new platform, a large-scale site that combines data from the old site and from the crowdfunding campaign.\u201d<\/p>\n<blockquote><p>In all, seven people work every day to add content and update the platform, which is accessed by more than a million users.<\/p><\/blockquote>\n<p>The Roberts Space Industries platform is special setting for sharing information and views with fans and players. Through chatting and discussion forums, players help developed enhance and refine the platform and the game.\u201d<\/p>\n<figure id=\"attachment_582\" aria-describedby=\"caption-attachment-582\" style=\"width: 2168px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/numa.media\/rsi-starmap\/\" rel=\"attachment wp-att-582\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"wp-image-582 size-full\" src=\"https:\/\/i0.wp.com\/numa.media\/wp-content\/uploads\/2016\/02\/RSI-Starmap.png?resize=1152%2C693\" alt=\"RSI Starmap\" width=\"1152\" height=\"693\" srcset=\"https:\/\/i0.wp.com\/numa.media\/wp-content\/uploads\/2016\/02\/RSI-Starmap.png?w=2168&amp;ssl=1 2168w, https:\/\/i0.wp.com\/numa.media\/wp-content\/uploads\/2016\/02\/RSI-Starmap.png?resize=300%2C180&amp;ssl=1 300w, https:\/\/i0.wp.com\/numa.media\/wp-content\/uploads\/2016\/02\/RSI-Starmap.png?resize=1024%2C616&amp;ssl=1 1024w, https:\/\/i0.wp.com\/numa.media\/wp-content\/uploads\/2016\/02\/RSI-Starmap.png?resize=1700%2C1023&amp;ssl=1 1700w, https:\/\/i0.wp.com\/numa.media\/wp-content\/uploads\/2016\/02\/RSI-Starmap.png?resize=500%2C301&amp;ssl=1 500w\" sizes=\"auto, (max-width: 1152px) 100vw, 1152px\" \/><\/a><figcaption id=\"caption-attachment-582\" class=\"wp-caption-text\">RSI Starmap<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>\u201cWe\u2019re lucky to have a large number of players helping us out at every stage and every time we launch a module. When we handle a major update, we test it out beforehand on selected players and take every single one of their comments into account,\u201d states Benjamin Fardel.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cStar Citizen\u201d is a new project from Chris Roberts, a game designer who was very successful in the 1990s with the \u201cWing Commander\u201d space combat simulation game. After a few years\u2019 break, Chris Roberts made a comeback in 2012 with an ambitious project: to relaunch the space combat sim and make it a total online [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":782,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[36],"tags":[47,45,46],"class_list":["post-798","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","tag-crowdfunding","tag-games","tag-sciences-en","post-grid"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/numa.media\/wp-content\/uploads\/2016\/02\/Star-Citizen-e1455557531916.png?fit=1956%2C1098&ssl=1","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/posts\/798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/comments?post=798"}],"version-history":[{"count":4,"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/posts\/798\/revisions"}],"predecessor-version":[{"id":1168,"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/posts\/798\/revisions\/1168"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/media\/782"}],"wp:attachment":[{"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/media?parent=798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/categories?post=798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/numa.media\/en\/wp-json\/wp\/v2\/tags?post=798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}